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LittleBigPlanet , commonly abbreviated LBP , is a puzzle platformer video game, centered around user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the 2007 Game Developers Conference (GDC) in San Francisco, California. Developed under the title The Next Big Thing by Media Molecule and published by Sony Computer Entertainment Europe. A PlayStation Portable version of the game was released in November 2009 which features new levels and content.
Many saw the game as an important title for Sony's PlayStation 3. The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics and audio, along with its gameplay and large array of customisable and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet won the AIAS Interactive Achievement Award for Overall Game of the Year, in addition to several others.
Overview
The game revolves around the player's control of a small character, known as a Sackboy or Sackgirl —or gender-neutral Sackperson — owing to their appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online with other players as part of the LittleBigPlanet community.
Main features
In LittleBigPlanet , the player controls a small character called Sackboy (sometimes Sackgirl or Sack-person ), owing to their material and appearance, which can run and jump and manipulate objects by hanging onto them or by dragging or pushing them. The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust physics engine; to create their own content, such as simply placing stickers into levels, in addition to using the level editor to create, destroy, edit and manipulate levels; and, finally, to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others. These three modes are described simply by the title's tagline: Play. Create. Share.
The player begins inside their own "pod", a personal space from which they can access the three modes of gameplay, and decorate the room with stickers and decorations. Initially, only the Play mode is available and the player must complete some tutorials, narrated by Stephen Fry; once the basics are mastered, the player is free to play the rest of the game, having completed the tutorials.
Core gameplay
The Play section of LittleBigPlanet consists of a number of levels that have been created by Media Molecule, and are based around different themes that draw inspiration from real-world locations, such as Japanese gardens, dry Mexican deserts, New York City streets and icy Russian stages. By completing the levels available to them (by reaching the scoreboard), the player may then advance the story and play further unlocked levels. The story mode comprises eight themed areas, with each area containing three or four main levels, and some of these levels in turn contain collectable keys to unlock bonus mini-levels. The main story mode comprises more than 50 pre-built levels in total.
To control their Sackboy character, the player moves by using the analogue sticks, jump with varying degrees of height depending on the pressure applied to the action button, and grab onto objects to either move or swing on them. In addition to regular left-and-right movement, and despite the 2D look of the game, levels consist of three levels of depth—the foreground, middle and background—and may be traversed between either automatically by the game itself, or by the player's command. The player can opt to emote their Sackboy by applying varying degrees of delight, fear, sadness, and rage, control each arm independently through the analogue sticks, slap other players by jerking the arm movement with the analogue sticks, and use the Sixaxis motion-sensing functionality to animate the character's head and body.
The player can access the Popit menu at any time.
A large variety of pre-built objects are present in levels which may be interacted with. Those, along with objects that have been constructed out of simple shapes can be given specific materials, which act in a manner physically similar to those they represent. Examples include soft cloth, gripping rubber, and tough wood. Objects that are built with mechanical components, such as motors, pistons, jets, wires and springs also act appropriately. Along with these objects, levels contain dangers that the player must avoid. Examples include objects or platforms that have been set on fire, and explosives that can damage the player's Sackboy if he strays too close. Explosives can also be used to blow up sections of the level. The player's Sackboy can also be crushed to death if trapped under or between heavy items and drown in water. As the player progresses through the level, he encounters triggerable checkpoints - points from which the player can resume from upon death.
Each level contains a number of "score bubbles", initially known as "sponge" in early demonstrations of the game, which may be collected in order to increase the player's score to beat their own, and other players', high scores. Users may collect larger bubbles known as "prize bubbles" which contain collectable items. Many of these bubbles are hidden or are in hard-to-reach places, and contain items such as new stickers and decorations, or new materials and objects that may be used in the Create mode for the user's own levels. Certain stickers, when placed properly, trigger events. Special clothing and accessories for the player's Sackboy is obtained by completing the levels without losing a life. In addition to the prize bubbles, collectable keys found in main levels unlock new mini-levels with unique goals, such as skipping a spinning pole or bouncing to grab bubbles. There are also unlockable time trial levels such as bobsleigh racing.
Content creation
The player may customise their character in a range of ways. They are able to select a base colour and texture for their Sackboy from a range of materials and designs along with giving them pre-made items including clothes, masks, swords and capes. Through manipulation of stickers on "My Moon", it is possible to make new kinds of costumes. The game also features items based on other PlayStation franchises, such as a Killzone 2 mask, and character models based on Kratos, Medusa and Minotaur from the God of War series, Nariko from Heavenly Sword , Solid Snake, Raiden, Meryl, and Screaming Mantis from Metal Gear Solid 4 , Sephiroth from Final Fantasy VII , a Chimera from Resistance: Fall of Man as well as Ryu, Guile, Chun Li, and Zangief from Street Fighter .
Although the Create aspect does include minor tweaks to existing levels whilst they are being played, such as placing stickers and decorations in levels, the main focus of this mode is the level editor. The editor incorporates a large number of editing facilities to create levels from a low to a high degree of complexity. The player may create new objects by starting with a number of basic shapes, such as circles, stars and squares, and then "painting" a shape into the level using one of the many materials. Objects may be glued to each other or to the level. More mechanical features are also available, such as connecting objects together with string, using bolts to spin objects, or using various kinds of triggers. Rocket motors can be attached to objects to propel them across a level. After creating custom objects, the player may save their creation to a library for later use, and even share their object by placing it inside a prize bubble in their level, so that other players who play the level can collect it and may use it in their own levels.
In order to facilitate the creation process and to accommodate any mistakes made, the editor features a manipulatable time system, whereby the player may "rewind" the editor, which acts as an undo feature, or pause the editor, which temporarily halts objects that run under the physics engine, such as gravity acting on falling or rolling objects. In addition to his narration for other parts of the game, Stephen Fry provides the voice-over for the large number of video and interactive tutorials that accompany the create mode, a number of which must be completed in full before unlocking a new set of objects for use. User-generated content is not limited to the player's region, but is available worldwide.
Although the feature was initially announced with the game, the ability to use create mode with other players online was not included in the final release. This functionality was added to
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